Death-jr Manual

Death-jr Manual

 

It was supposed to be a simple field trip to the museum. What could possibly go wrong? A lot, apparently. Especially when the class is Home Room 29a, the one with all the fr eaks in it. Their teacher, Mr. Joygrove, did not notice when the creepy kids split off from the Normals, but everyone is going to notice soon, especially since Death, Jr., aka “DJ”, broke open a box containing an ancient evil.

It’s bad enough Moloch—the Necromancer inside the box-stole his friends’ souls and sent his Demon ar mythrough warps in the museum to nearly every place in town. Now it looks like DJ is going to be grounded if his Dad finds out he’s unleashing death and destruction without permission again. The quickest way to solve this problem is to jump through the portals, kill all the demons, and rescue his friends’ souls. Figure out some way to free Pandora from Moloch’s grip, and just pretend the whole thing never happened.

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